What are some of the old-school modules youve worked on? I edited, wrote back cover copy, and otherwise worked on a lot of stuff. . i edited The Ghost Tower of Inverness and A3 Assault on the aerie of the Slave lords, rapidstrike (1st Top Secret module the magenta and blue basic/Expert d d sets (Moldvay/cook). . I wrote back cover copy for those and the first boot Hill module (and maybe the 1st Gamma world module) and generally made myself useful where i could. . I was a fast organizer and editor, so i tended to hop in and help out a lot of places. . I was the uncredited us co-editor on fiend Folio — i can show you where a couple of bodies are buried in that one. . Theres so much of that stuff that I cant remember it all. Maybe most famously, i was the supervising editor on B3, The palace of the silver Princess — the edition where the whole print run got destroyed. .
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So without further result adieu dear readers,it gives me great pleasure to introduce Steve sullivan,editor,artist, writer and fellow gamer. So steve, how did you come to start working for tsr and What was it like as a personal experience for you? I knew about d d from almost its beginning, but i only started playing in January of 1977 — because i wanted to date the dms sister, who also played. (That gambit worked.) eventually, i started entering d d-based contests they had in Dragon magazine. I placed 3rd in their draw the monster contest and then 2nd in their design a dungeon contest. Around then, they were advertising for new designers and editors, so i sent in my resume. . I didnt make the spring cut, when they hired folks like zeb cook and Bill Willingham, but I was hired in September, after interviewing at Gen Con, 1980. Working at tsr back then was like dropping into a family you never knew you had. . The design-devo-editing-art group was very tight. . we worked with each other during the day and gamed together at night. . Those early days at tsr are some of the peak experiences of my life. .
You can use paypal to make a contribution, supporting development of this site and speed up access. Org is down you can use the at fo disclaimer: The statements, views and opinions presented on this web page are those of the author (or referenced source) and are not summary endorsed by, nor do they necessarily reflect, the opinions of the author present and. We do not warrant the correctness of the information provided or its fitness for any purpose. Last modified: September 12, 2017. Tsr, a name long gone, but not forgotten. While to many of us who either live for or just dabble in old-school gaming,share a fond appreciation for what that name comes to represent, though many of us often overlook those behind what made tsr synonymous with gamers. Luckily,i was able to speak with one such person, a man who lent his invaluable skills to our most beloved past-time.
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And, coroutines are fast. Switching from one coroutine to another takes only a couple of assembler instructions more than a normal function call. This document defines an api for the low level handling of coroutines. Creating and deleting coroutines and switching between them. Higher level functionality (scheduler, etc.) is not covered here. (cug 385)bcc tsr, dosthread, and Coroutine classes From John English, at north the University of Brighton (England comes a trilogy of highly useful class libraries for Borland.
The tsr class presents a framework for writing memory-resident dos programs (TSRs). The dosthread class presents a framework for writing dos applications consisting of multiple "threads" in a self-contained preemptive multitasker. The coroutine class presents a cooperative non-premptive framework for sharing the cpu. Version.00 (March 1993) of all three bcc class libraries is now available in a single cug library volume 389. Coroutines - the c co-routine package. Society Groupthink : Two party system as Polyarchy : Corruption of Regulators : Bureaucracies : Understanding Micromanagers and Control Freaks : Toxic Managers : Harvard Mafia : Diplomatic Communication : Surviving a bad Performance review : Insufficient Retirement Funds as Immanent Problem of neoliberal Regime. Efficient biographers Crooks The efficient markets hypothesis : Political skeptic Bulletin, 2013 : Unemployment Bulletin, 2010 : Vol 23,.10 (October, 2011) An observation about corporate security departments : Slightly skeptical Euromaydan Chronicles, june 2014 : Greenspan legacy bulletin, 2008 : Vol 25,.10 (October, 2013).
Structuring a large program is always a difficult job. One of the particular problems that often comes up is this: if you have a piece of code producing data, and another piece of code consuming it, which should be the caller and which should be the callee? Here is a very simple piece of run-length decompression code, and an equally simple piece of parser code: decompression code while (1) c getchar if (c eof) break; if (c 0xFF) len getchar c getchar while (len-) emit(c else emit(c emit(eof parser code while (1). One produces a character at a time by calling emit the other consumes a character at a time by calling getchar. If only the calls to emit and the calls to getchar could be made to feed data to each other, it would be simple to connect the two fragments together so that the output from the decompressor went straight to the parser. In many modern operating systems, you could do this using pipes between two processes or two threads.
Emit in the decompressor writes to a pipe, and getchar in the parser reads from the other end of the same pipe. Simple and robust, but also heavyweight and not portable. Typically you don't want to have to divide your program into threads for a task this simple. In this article i offer a creative solution to this sort of structure problem. C coroutines coro(2) c coroutines coro(2) name co_create, co_call, co_resume, co_delete, co_exit_to, co_exit - c coroutine management synopsis include coro. H extern struct coroutine *co_current; extern struct coroutine co_main; struct coroutine *co_create(void * func, void * stack, int stacksize void co_delete(struct coroutine * co void *co_call(struct coroutine * co, void * data void *co_resume(void * data void *co_exit_to(struct coroutine * co, void * data void. For a definition of the term coroutine see the Art of Computer Programming by donald. In short, you may think of coroutines as a very simple cooperative multitasking environment where the switch from one task to another is done explicitly by a function call.
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The lexer then resumes the parser to process that line's data, and is itself resumed to continue reading input characters. The text also shows an example of a database tree-comparison problem solved logically by coroutines. Their advantage is that the cooperative behavior allows the "high-level" program to terminate the computation early, before the companion routine "completes" its assigned task. I have also used them to simulate parallel computation, when I want to build my own control over the task scheduling process. The simplest way to simulate coroutines n c, is to use c's "setjmp and "longjmp library procedures. These procedures are intended for use in setting exception-handler routines. However, they have the property that they create concrete realizations of a "stopped" task - an instruction counter, along with a variable reference context is stored when a setjmp occurs, and is resumed when a longjmp to the saved item is performed. The longjmp(Buf, return) causes the setjmp(Buf) to return (again this time returning value return, instead of the 0 plan setjmp(Buf) returns when it is called. Building Coroutines, feb 02, 2002, coroutines in C by, simon Tatham.
Instead, they allow program-controlled interleaving of instructions generated by both. Suppose a calls. B wants to allow A to perform some more computation. B can "resume a which then runs until it "resumes B". Then A can execute until it needs data from. B, which might produce part of that data, and resume a, to examine or compute with the part produced so far. Coroutines have been gifts exploited in the past in compilers, where the "parser" asks the "lexer" to run until the lexer has to stop (say at end of line).
Award: 1989 ussr academy of Sciences Gold Medal for young Scientists. List of publications, back to my home page. Coroutines in c, coroutines are closely connected with the notion of pipes and are subroutines, with neither the caller nor the callee being "in charge".
Paradox Engine library low-level printer, display and com-port control, tsr utilities. Also familiar with fortran, basic, emacs Lisp, unix shell, perl 5, tex (as a programming language have some experience with Assembly language, and. Web and Internet experience, html and complex cgi scripts in Perl and C for interactive. Ncsa hdf scientific data plan format, neural network simulations, parallel Virtual Machine (PVM) distributed computing, and fluid dynamical computations. Familiar with Microsoft C programming environment and a number of other software for pc, as well as with. Unix workstations and x windows system (including elementary graphics programming). Research experience: 10 years of research in geophysical and general fluid dynamics and applied mathematics in scientific institutions. Linear and nonlinear hydrodynamic stability theory, theory of rotating fluids, numerical simulation and visualization, turbulence, mixing, Principal Component Analysis, interpretation of observational and experimental data. Numerical simulations and analytical studies of signal transformation in the visual pathway of mammals.
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Dmitrii manin's cv, applied Mathematics Lab / Dept. Biomathematical Sciences, cuny / mount Sinai. Phone: 212/241-1521 e-mail: summary: i am a highly qualified and motivated physicist and programmer with diverse and extensive experience. As a scientist, i find satisfaction in solving problems; as a programmer, i am able to implement ideas in algorithms. I am interested in a challenging position in a research or innovation oriented environment, one that would fully utilize my abilities. Job objective: A challenging position that would utilize my diverse experience estate and problem-solving skills. Programming experience: Since 1985: programming in C language for ibm pc machines, including high-level. Gui under dos and ms windows3.1, ole, database applications (with.